: getimagesize(/home/megami_studios/claudeandmonet.com/wp-content/webcomic/claudeandmonet/typerider.png) [
: getimagesize(/home/megami_studios/claudeandmonet.com/wp-content/webcomic/claudeandmonet/thumbs/typerider-medium.png) [
: getimagesize(/home/megami_studios/claudeandmonet.com/wp-content/webcomic/claudeandmonet/thumbs/typerider-small.png) [
Sci-fi Saturdays: Font Fun!
As many of you may know, in addition to being the writer and letterer here at Megami, I’m also a type designer. That’s why I was pleasantly surprised to find out about this little game, Type: Rider (it’s also available for iOS and Android; check the app stores for those links.)
Long story short: the game is an art game, created by Channel Arte (France’s version of PBS), and it goes into the history of fonts and type, from cave paintings to…well, I’ll let that last part be a surprise for you. It covers a selection of history’s fonts, including some of people’s favorites, like Gothic, Didot, Times New Roman, Helvetica and others. It’s also a nice educational lesson on the history of the written word and typography, from the Gutenberg press to today’s OpenType.
But it’s also not some dull history lesson. The game is actually a platformer and a fun one at that; the levels are beautiful and accompanied by some of the nicest music in a videogame (actually wrote the programming team to see if there was a soundtrack; it’s available for free on SoundCloud.) The game plays well, and like any videogame will both frustrate and delight you; the last level in particular was worth it.
Kinda hoping there’s a sequel to this, somehow – I’d be happy to volunteer some of my fonts for the level editor!
Sorry Again for the Delay!
In what always seems to be a familiar refrain around here, we had to put a stop again to work, but this time it has nothing to do with injury or getting hacked or whatnot. In truth? It’s because I forgot to script the upcoming pages. ^_^;;; I got so tied up on Razorblade Angel that I forgot to convert the prose for the rest of chapter 8 and 9, so this is entirely my fault, not Ayne’s. We’ll be working over this week to get stuff done and just to make sure it does, I’ll even go so far as to throw up some bonus stuff this week – I’ll find something!
Meltdown at Megami
For starters, apologies that we haven’t been updating much in the past two weeks: it’s been a mess here. Let me give you a quick update:
- For one, like any webcomic artists, we have day jobs. and on October 1, Rob’s went baibai when the Federal Furlough started. Since then, he’s gone into somewhat of a survivalist mode, trying to sort out those issues while I continue my part.
- We then had both his computer and our backup computer fry their motherboards in order. While we’re sure no data was lost, due to the shutdown (and saving money), getting replacement gear is on the backburner.
What does that mean for the comic? We’ll we’re still here – we’re not quitting, so don’t worry abut that. And we’re trying to get back up to speed. We’ll have a page out on Tuesday and hopefully will be back to the regular schedule as much as we can during these circumstances.
Thanks for understanding! You guys are great!
No New Page Today
And that’s entirely my fault. I got so busy with the launch of Razorblade Angel‘s kickstarter today that I didn’t have the chance to letter or effect the page. That’s entirely my fault and so I apologize. We’ll have the page out on Monday and hopefully we’ll have two pages then.